Heh, I started reading this thread after I found it via the map download in the new game you're starting... very informative!
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llamabeast said:
You can see the contribution to dominion spread by right clicking on a province with a temple, then clicking the Temple button in the bottom right. It tells you the number of candles produced on average per turn from each source, multiplied by 10 to give whole numbers. Victory points are shown on there as a source of dominion, I think.
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Good, I have these in my game aswell and I'm surprised that they do anything even if you didn't intend to have them as victory condition. How come that do they pop up on the map? Can they be turned off at all?
Quote:
vfb said:
I thought I could just use the timestamps and if the .2h files were newer than the .trn, then I could report the player as having played. Sorry the web page is not accurate.
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Heh, you know what, I used the exact same thing when I wrote my
MP Game statistics PHP script which is being used in my game and Velusion's games. I made a couple of guesses about the game purely by looking at the game files, but because of a few quirks I later had to settle for workarounds: Save the *.2h file sizes for comparison instead of looking at the timestamps, and looking at the scores.html files to determine if a nation has been defeated (dominion 0). I no longer need this filesystem-based method since I found on this board how to request the turn status from the server remotely just like the client does nowadays, though.
