View Single Post
  #17  
Old May 5th, 2007, 02:01 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Here are the spells I\'m working on

Hopefully I'll have another release ready this weekend, but I'd like feedback, as well as suggestions or requests:

Code:

-- Spell Paths Fat Nations School Effects
-- Shadow Baiting BDDD 500 all Bld 4 (Combat) Summon. Summons shadow beasts at edges of the battle.
-- Banner of the Heliophagi BBDDDD 2500 all Bld 6 Remote Independent Summon. Sends an army of shadows to attack a distant province.
-- Call Tartarian Smith EEEDDDD 4000 all Conj 9 Summons an undead smith, EEEE, forgebonus 30.

-- (Angels) various * add Ermor E Conj * Since Ermor is clearly the same religion as Marignon/Pythium, they should get the angels too.
-- Call Ophan AASSSS 5000 Ermor E, Pyth., Marig. * Conj 7 Summons an angel - A3S3H3. Is a wheel with many eyes. Bad slots, but an ethereal trampler.
-- Call Hashmal SSSSS 6000 Ermor E, Pyth., Marig. * Conj 9 Summons an angel - E3S3H3. Another winged guy. Hashmal are excellent generals.
-- Call Exousi FFFSSSSS 4400 Ermor E, Pyth., Marig. * Conj 8 Summons an angel - F3N3S3H3. A cloud of fire that leaves verdant footsteps. Large research bonus.
-- Call Cherub SSSS 3000 Ermor E, Pyth., Marig. * Conj 9 Summons an angel - H3. An awesome combatant chassis; no magic, but stays crunchy in milk.
-- note: E Ermor versions have H as a secondary path in addition/instead, so you cast them off of your Augur-prophet only.

-- Staff of Alder NNA 50 Marv., Man *, Eiru * Conj 4 (Combat) Air Elemental
-- Awaken Tree NNN 3500 Marv. Conj 4 Summons a rowan tree, immobile, spreads dominion, HHNNNNSS+1 random.
-- Awaken Stone EEE 3500 Marv. Conj 4 Summons a menhir, immobile, spreads dominion, HHEEEESS+1 random.
-- Staff of Yew NH 200 Marv. Ench 0 (Combat) All sacred units on both sides must resist magic or die.
-- Staff of Holly NEE 50 Marv., Man *, Eiru * Ench 2 (Combat) AoE strength, long range
-- Staff of Oak NEE 50 Marv., Man *, Eiru * Ench 2 (Combat) AoE damage. Triple to demons and undead
-- Staff of Cedar NNA 50 Marv., Man *, Eiru * Ench 3 (Combat) AoE shock resist, long range
-- Staff of Wormwood NSS 50 Marv., Man *, Eiru * Ench 5 (Combat) AoE paralysis on magic beings
-- The Black Cauldron DDDDDWW 12000 Marv., Man M, Eiru * Ench 7 Global. Replaces Soulgate - makes cauldron born.
-- Red Caps BB 1200 Marv., Man *, Eiru * Bld 3 Summons 3 Red Caps. Very fast sidh Warriors, demons with pikes who go berserk and cause fear.
-- Cauldron of Blood BBBBEE 3500 Marv. Bld 5 Summon a mad druid, BBESNHH + 2.1 randoms, 50% insanity.
-- Cauldron of Blood BBBBEE 3500 Man M Bld 5 Summon a blood witch, BBNNA + 2.1 randoms, 50% insanity.
-- Cauldron of Blood BBBBEE 3500 Man L Bld 5 Summon a dark magister, BBEAS + 2.1 randoms, 50% insanity.
-- Cauldron of Blood BBBBEE 3500 Eiru * Bld 5 Summons an unseelie lord, BBNAHH + 2.1 randoms, 50% insanity, is a demon.

-- Lodestone EH 20 Agartha M Alt 1 (Combat) Friendly sacred magB units gain increased movement rate, trample and charged body. Template.
-- Lodestone EH 20 Agartha L Alt 1 (Combat) Friendly sacred undead units gain increased movement rate, trample and charged body. Template.
-- Open Lifewell EEDDDDD 300 Agartha M Alt 6 (Combat) Friendly sacred magB units all gain soul vortexes. Battlefield.
-- Open Lifewell EEDDDDD 300 Agartha L Alt 6 (Combat) Friendly sacred undead units all gain soul vortexes. Battlefield.
-- Call Fungus NNNNSS 200 Agartha M Conj 5 (Combat) Friendly sacred magB units gain mossbody, regrowth. Battlefield.
-- Contact Fungus NNNNSS 200 Ermor ML, C'tis L, Agartha L Conj 5 (Combat) Friendly sacred undead gain mossbody, regrowth. Battlefield.
-- Burning Standard FDDD 3000 Ermor L Conj 5 Summon. Immobile F2D1H3, with domsummon for burning legionaires.
-- Doomed Standard SDDD 3000 Ermor L Conj 5 Summon. Immobile S2D1H3, with domsummon for doomed legionaires.
-- Drowned Standard WDDD 3000 Ermor L Conj 5 Summon. Immobile W2D1H3, with domsummon for drowned legionaires.
-- Standard of Betrayal ADDD 3000 Ermor L Conj 5 Summon. Immobile A2D1H3, with domsummon for betrayed legionaires.
-- Lost Standard EDDD 3000 Ermor L Conj 5 Summon. Immobile E2D1H3, with domsummon for lost legionaires.
-- Eternal Knights SSSSSDD 2100 Ermor * Conj 6 7 Ethereal Eternal Knights.

-- Sparks EF 100 Ulm * Const 1 (Combat) 15 effects + 5/level of earth magic. Long range, poor precision. 15 points of fire damage (not armor piercing).
-- Purified Lance EE 100 Ulm * Const 3 (Combat) Attack spell. Pre 100, 30 points of holy damage, range 50.
-- Prognostication Engine EEE 1500 Ulm * Const 5 Summons a prognostication engine - immobile, drain immune, inanimate, mindless, research bonus, prevents bad events, SS.
-- Shrapmetal EEE 200 Ulm * Const 7 (Combat) Five-round large clouds with long range inflict 15 points of physical damage.
-- Word of Steel E 100 Ulm * Thau 3 (Combat) Does sizable, armor-negating damage to all magB under a template. Do not pass go, do not collect $200.
-- Implaccable EE 100 Ulm * Thau 4 (Combat) Large templat haste (not quickness!) and fear-causing.
-- Bane Metal EEEE 200 Ulm * Thau 6 (Combat) Large template. Enemy sacred units are crippled and fettered. MRN.
-- Iron Rage EE 100 Ulm * Thau 7 (Combat) Drives the entire battlefield - BOTH SIDES - berserk. MRNE.
-- Break the Will ESS 400 Ulm * Thau 8 (Combat) Feebleminds the entire enemy army. MRN.

-- Children of Catharsis FFFSS 1000 Abyssia * Conj 4 Symmons 3 jinn, who are unarmored but are flying, ethreal, glamour and sacred.
-- Annointed of Catharsis FFFFSS 2500 Abyssia * Conj 6 Summons an annointed of catharsis, as above with FFFSS and 0.1 randoms from FSAE.
-- Quicken Burning Ones FFFEE 1200 Abyssia ML Conj 4 Summons 3 actual burning ones.
-- Annointed of Rhuax FFFFEE 3200 Abyssia ML Conj 6 Summons an annointed of anthrax.
-- Children of Anthrax FFFDD 1500 Abyssia * Conj 4 Summons 3 ifrit, wearing bronze armor, with bane fire shields and etherealness.
-- Annointed of Anthrax FFFFDD 4000 Abyssia * Conj 6 Summons an annointed of anthrax, as above with FFFDD and 0.1 randoms from FSDB.
-- False Quickening BBFFF 2500 Abyssia ML Blood 4 Summons 5 false burning ones.
-- Demonbreed BBBSS 4500 Abyssia EL Blood 6 Summons a demonbred.

-- Contact Wakyambi NNNDD 2500 Machaka Conj 5 Summons 8 wakyambi, jungle elves. They have glamour and dark vision and are sacred.
-- Call Drider DDDDNN 3000 Machaka Conj 6 Summons 5 driders. Driders are the spirits of wakyambi punished by becoming spider-ghosts. Undead with dark-vision and glamour.
-- Wakyambi Shaman NNNNDD 4500 Machaka Conj 7 Summons a wakyambi shaman, AANNDDHH + 1.1 randoms from ANDS. Glamour and dark vision.


__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote