Hopefully I'll have another release ready this weekend, but I'd like feedback, as well as suggestions or requests:
Code:
-- Spell Paths Fat Nations School Effects
-- Shadow Baiting BDDD 500 all Bld 4 (Combat) Summon. Summons shadow beasts at edges of the battle.
-- Banner of the Heliophagi BBDDDD 2500 all Bld 6 Remote Independent Summon. Sends an army of shadows to attack a distant province.
-- Call Tartarian Smith EEEDDDD 4000 all Conj 9 Summons an undead smith, EEEE, forgebonus 30.
-- (Angels) various * add Ermor E Conj * Since Ermor is clearly the same religion as Marignon/Pythium, they should get the angels too.
-- Call Ophan AASSSS 5000 Ermor E, Pyth., Marig. * Conj 7 Summons an angel - A3S3H3. Is a wheel with many eyes. Bad slots, but an ethereal trampler.
-- Call Hashmal SSSSS 6000 Ermor E, Pyth., Marig. * Conj 9 Summons an angel - E3S3H3. Another winged guy. Hashmal are excellent generals.
-- Call Exousi FFFSSSSS 4400 Ermor E, Pyth., Marig. * Conj 8 Summons an angel - F3N3S3H3. A cloud of fire that leaves verdant footsteps. Large research bonus.
-- Call Cherub SSSS 3000 Ermor E, Pyth., Marig. * Conj 9 Summons an angel - H3. An awesome combatant chassis; no magic, but stays crunchy in milk.
-- note: E Ermor versions have H as a secondary path in addition/instead, so you cast them off of your Augur-prophet only.
-- Staff of Alder NNA 50 Marv., Man *, Eiru * Conj 4 (Combat) Air Elemental
-- Awaken Tree NNN 3500 Marv. Conj 4 Summons a rowan tree, immobile, spreads dominion, HHNNNNSS+1 random.
-- Awaken Stone EEE 3500 Marv. Conj 4 Summons a menhir, immobile, spreads dominion, HHEEEESS+1 random.
-- Staff of Yew NH 200 Marv. Ench 0 (Combat) All sacred units on both sides must resist magic or die.
-- Staff of Holly NEE 50 Marv., Man *, Eiru * Ench 2 (Combat) AoE strength, long range
-- Staff of Oak NEE 50 Marv., Man *, Eiru * Ench 2 (Combat) AoE damage. Triple to demons and undead
-- Staff of Cedar NNA 50 Marv., Man *, Eiru * Ench 3 (Combat) AoE shock resist, long range
-- Staff of Wormwood NSS 50 Marv., Man *, Eiru * Ench 5 (Combat) AoE paralysis on magic beings
-- The Black Cauldron DDDDDWW 12000 Marv., Man M, Eiru * Ench 7 Global. Replaces Soulgate - makes cauldron born.
-- Red Caps BB 1200 Marv., Man *, Eiru * Bld 3 Summons 3 Red Caps. Very fast sidh Warriors, demons with pikes who go berserk and cause fear.
-- Cauldron of Blood BBBBEE 3500 Marv. Bld 5 Summon a mad druid, BBESNHH + 2.1 randoms, 50% insanity.
-- Cauldron of Blood BBBBEE 3500 Man M Bld 5 Summon a blood witch, BBNNA + 2.1 randoms, 50% insanity.
-- Cauldron of Blood BBBBEE 3500 Man L Bld 5 Summon a dark magister, BBEAS + 2.1 randoms, 50% insanity.
-- Cauldron of Blood BBBBEE 3500 Eiru * Bld 5 Summons an unseelie lord, BBNAHH + 2.1 randoms, 50% insanity, is a demon.
-- Lodestone EH 20 Agartha M Alt 1 (Combat) Friendly sacred magB units gain increased movement rate, trample and charged body. Template.
-- Lodestone EH 20 Agartha L Alt 1 (Combat) Friendly sacred undead units gain increased movement rate, trample and charged body. Template.
-- Open Lifewell EEDDDDD 300 Agartha M Alt 6 (Combat) Friendly sacred magB units all gain soul vortexes. Battlefield.
-- Open Lifewell EEDDDDD 300 Agartha L Alt 6 (Combat) Friendly sacred undead units all gain soul vortexes. Battlefield.
-- Call Fungus NNNNSS 200 Agartha M Conj 5 (Combat) Friendly sacred magB units gain mossbody, regrowth. Battlefield.
-- Contact Fungus NNNNSS 200 Ermor ML, C'tis L, Agartha L Conj 5 (Combat) Friendly sacred undead gain mossbody, regrowth. Battlefield.
-- Burning Standard FDDD 3000 Ermor L Conj 5 Summon. Immobile F2D1H3, with domsummon for burning legionaires.
-- Doomed Standard SDDD 3000 Ermor L Conj 5 Summon. Immobile S2D1H3, with domsummon for doomed legionaires.
-- Drowned Standard WDDD 3000 Ermor L Conj 5 Summon. Immobile W2D1H3, with domsummon for drowned legionaires.
-- Standard of Betrayal ADDD 3000 Ermor L Conj 5 Summon. Immobile A2D1H3, with domsummon for betrayed legionaires.
-- Lost Standard EDDD 3000 Ermor L Conj 5 Summon. Immobile E2D1H3, with domsummon for lost legionaires.
-- Eternal Knights SSSSSDD 2100 Ermor * Conj 6 7 Ethereal Eternal Knights.
-- Sparks EF 100 Ulm * Const 1 (Combat) 15 effects + 5/level of earth magic. Long range, poor precision. 15 points of fire damage (not armor piercing).
-- Purified Lance EE 100 Ulm * Const 3 (Combat) Attack spell. Pre 100, 30 points of holy damage, range 50.
-- Prognostication Engine EEE 1500 Ulm * Const 5 Summons a prognostication engine - immobile, drain immune, inanimate, mindless, research bonus, prevents bad events, SS.
-- Shrapmetal EEE 200 Ulm * Const 7 (Combat) Five-round large clouds with long range inflict 15 points of physical damage.
-- Word of Steel E 100 Ulm * Thau 3 (Combat) Does sizable, armor-negating damage to all magB under a template. Do not pass go, do not collect $200.
-- Implaccable EE 100 Ulm * Thau 4 (Combat) Large templat haste (not quickness!) and fear-causing.
-- Bane Metal EEEE 200 Ulm * Thau 6 (Combat) Large template. Enemy sacred units are crippled and fettered. MRN.
-- Iron Rage EE 100 Ulm * Thau 7 (Combat) Drives the entire battlefield - BOTH SIDES - berserk. MRNE.
-- Break the Will ESS 400 Ulm * Thau 8 (Combat) Feebleminds the entire enemy army. MRN.
-- Children of Catharsis FFFSS 1000 Abyssia * Conj 4 Symmons 3 jinn, who are unarmored but are flying, ethreal, glamour and sacred.
-- Annointed of Catharsis FFFFSS 2500 Abyssia * Conj 6 Summons an annointed of catharsis, as above with FFFSS and 0.1 randoms from FSAE.
-- Quicken Burning Ones FFFEE 1200 Abyssia ML Conj 4 Summons 3 actual burning ones.
-- Annointed of Rhuax FFFFEE 3200 Abyssia ML Conj 6 Summons an annointed of anthrax.
-- Children of Anthrax FFFDD 1500 Abyssia * Conj 4 Summons 3 ifrit, wearing bronze armor, with bane fire shields and etherealness.
-- Annointed of Anthrax FFFFDD 4000 Abyssia * Conj 6 Summons an annointed of anthrax, as above with FFFDD and 0.1 randoms from FSDB.
-- False Quickening BBFFF 2500 Abyssia ML Blood 4 Summons 5 false burning ones.
-- Demonbreed BBBSS 4500 Abyssia EL Blood 6 Summons a demonbred.
-- Contact Wakyambi NNNDD 2500 Machaka Conj 5 Summons 8 wakyambi, jungle elves. They have glamour and dark vision and are sacred.
-- Call Drider DDDDNN 3000 Machaka Conj 6 Summons 5 driders. Driders are the spirits of wakyambi punished by becoming spider-ghosts. Undead with dark-vision and glamour.
-- Wakyambi Shaman NNNNDD 4500 Machaka Conj 7 Summons a wakyambi shaman, AANNDDHH + 1.1 randoms from ANDS. Glamour and dark vision.