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Old May 6th, 2007, 05:58 AM
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Default Re: Network MA, Whyte (Full)

Thanks Ballbarian.

I've reverted to the "firesite" map, since that's the way random maps work.

The way I see it, it's part of the game when random maps are on, and we can all have fun fighting over it.

Here all the other magic sites on the map:

#27 priestsite (looks like a little grey mushroom)
#53 firesite (the volcano)
#91 airsite (blue-white towers)

I've seen the mushrooms and such before on random maps, but never knew what they were. This is good to know.

By the way, #1 and #41 were islands when I made the map (no connections). So I gimped in the ugly cave tunnel things, there is no magic there.

Attached are the bitmasks in hex if anyone is interested, I did this since I can't read bits in decimal.

Edit: I'm sure someone's got something better to dump the data out of a .map, but for now here's Ballbarian's list in hex too, Code:

"small" 1
"large" 2
"sea" 4
"somewater" 8
"mountain" 10
"swamp" 20
"waste" 40
"forest" 80
"farm" 100
"nostart" 200
"manysites" 400
"deep" 800
"cave" 1000
"firesite" 2000
"airsite" 4000
"watersite" 8000
"earthsite" 10000
"astralsite" 20000
"deathsite" 40000
"naturesite" 80000
"bloodsite" 100000
"priestsite" 200000
"edgemount" 400000



Attached Files
File Type: txt 518615-W.txt (1.1 KB, 67 views)
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