Thanks Ballbarian.
I've reverted to the "firesite" map, since that's the way random maps work.
The way I see it, it's part of the game when random maps are on, and we can all have fun fighting over it.
Here all the other magic sites on the map:
#27 priestsite (looks like a little grey mushroom)
#53 firesite (the volcano)
#91 airsite (blue-white towers)
I've seen the mushrooms and such before on random maps, but never knew what they were. This is good to know.
By the way, #1 and #41 were islands when I made the map (no connections). So I gimped in the ugly cave tunnel things, there is no magic there.
Attached are the bitmasks in hex if anyone is interested, I did this since I can't read bits in decimal.
Edit: I'm sure someone's got something better to dump the data out of a .map, but for now here's Ballbarian's list in hex too,
Code:
"small" 1
"large" 2
"sea" 4
"somewater" 8
"mountain" 10
"swamp" 20
"waste" 40
"forest" 80
"farm" 100
"nostart" 200
"manysites" 400
"deep" 800
"cave" 1000
"firesite" 2000
"airsite" 4000
"watersite" 8000
"earthsite" 10000
"astralsite" 20000
"deathsite" 40000
"naturesite" 80000
"bloodsite" 100000
"priestsite" 200000
"edgemount" 400000