Re: Current projects
I'm on the verge of deciding to do a Warwind based nation next and here are some thoughts on the Tharoon/Obblinox alliance nation. I might make it as two seperate nations,... I might make the tharoon first, then slowly add obblinox until I have the whole nation,.. I'm not sure.
Anyway, this is a rough plan.
THAROON
UNITS
Servant (cheap infantry - spear/jav and sword/shield versions, very light armour)
Executioner (elite infantry - halberd and bone armour) CAP ONLY
Rover - (Drake/wyrm riding cavalry - ok armour, low morale, high cost, sword)
Rogue - (stealthy troop - light armour and two daggers)
Skytroop - (flying medium inf - good armour, mechanical/magic wings, magic weapon)
LEADERS
Overseer (whip armed basic commander ldr 40 no armour)
Destroyer (elite executioner commander - ldr 80) CAP ONLY
Assassin (ldr 10 stealthy 15 assassin, poison daggers)
Minister (powerful death/astral mage, excellent leader, level 2 priest) CAP ONLY
Psychic (weakish communion slave with mind blast)
Psionic (powerful astral mage with mind blast)
HEROES
Female assassin (with magic, very high wages) MULTI
Slayer Mortis (killing machine fighter, high fear, no magic) UNIQUE
Prime Minister of Death (Very powerful, high SD magic, immortal) UNIQUE
OBBLINOX
UNITS
Brute (primitive obblinox - club and furs)
Grunt (Standard heavy/med inf - battleaxe, good armour)
Veteran (upgraded grunt - battleaxe, heavy armour + single shot heavy arbalest thingies)
Guard (ranged patroller - crossbow, medium armour, patrol bonus)
LEADERS
Captain (grunt/vet leader, standard/banner effect)
War General (very thuggable, great leader)
Engineer (Siegebonus leader with a little magic)
Alchemist (forge bonus 25, but only minor fire and earth)
Warlock (Strong fire and earth combat mage - poor research)
HEROES
Venerable One (half captain half alchemist, good research) MULTI
Renegade Warlock (upgraded warlock) UNIQUE
Legendary Hero (superb thug and H3 priest) UNIQUE
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