Reserved Enchantment Slots
It'd be nice to have our own versions of several of the enchantments, and I think it might be possible without an entire engine rewrite. If this is infeasable, consider it a request for Dom 4.
When I talk about "enchantment #" I'm refering to the pool of province/world conditions that go in the damage field for effects 81, 10081, 10082, 10084, 10085 and 10086.
It'd be nice if these enchantment #s were cross portable - so if I combine the enchantment # for wrath of God with a single-province effect, I should get wrath of God restricted to that province. Sometimes this works, sometimes not, I might be messing up the #spec fields.
When I talk about "spell #s" I mean the actual numbers for individual spells (analagous to armor #s and so forth)
Enchantment #s 500-549 could be reserved for spells that mimic Fire Storm. Each of these enchantment #s "points to" a spell # - it hits half the units on the battlefield with that spell, every turn of combat (or all of them, or whatever is easiest using recycled code from Fire Storm, Heat from Hell, etc.)
Enchantment #s 550-599 mimic Mists of Deception (Shark Attack, Wrathful Skies?) and just drops whatever spell it maps to some number of times per round, at random on the battlefield or however it is these things work.
Enchantment #s 600-649 could be reserved for spells that mimic Wrath of God. Again, each enchantment # "points to" a spell # - it hits units with that spell each strategic turn in the same dominion-dependent fashion as Wrath of God. Targeting specifics on the spells control what they hit (so you could have beneficial spells hit your own stuff.)
Enchantment #s 650-699 do the same thing but with spells that themselves target provinces (remote summons, sent events, presumably.) Again the #spec field in the spell that the enchantment references controls whether or not friendly/unfriendly provinces are hit.
Enchantment #s 700-750 work like Carrion Woods / Soul Gate, but they'd point to pre-specified ranges of reserved unit #s (seems to be 10 basic units plus 1 commander for soul gate, so units 3000-3550 could be reserved for this purpose.)
If you wanted you could provide some frequency gradient within the enchantment #s - so #s 620-629 go off just as often as WoG, 610-619 less often than that, etc.
I can't think of an easy way to make our own variants of the more exotic stuff.
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