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Old May 6th, 2007, 04:29 PM
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Default Re: How to mod a starting planet?

Since you're already using the Map Editor, if you put starting points in an empty sector, game setup will automatically add the appropriate planet there. That won't work for ringworlds and sphereworlds, though. I don't know if it's possible to mod the startup files to allow races to start on those.

I remember it taking me quite a long time to realize that one didn't have to put starting points on existing planets.
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