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Old May 7th, 2007, 10:16 AM
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Default Re: Balance Mod v1.06

Quote:
Captain Kwok said:
Greetings!

I'm re-working some of the AI's designs for the next mod update to go with this week's upcoming SE:V patch, so I'd appreciate some thoughts or comments on generally effective combat designs etc.

I've mirror this topic on the BM's SE.net forums as well:
http://www.spaceempires.net/home/ftopict-2529.html
Frigates make the best missle boats, because there aren't mounts for missiles and they're the fastest hull size. Early game, I use: bridge, life support, crew quaters, sensors, five engines, five armour, two plasma missiles. Can't beat 'em for damage output, and they outrange everything else. They'd be vunerable to fighters, but they AI doesn't use them too much at present. You can always add in a point defence version with only one missile, two point defence cannons and combat sensors.

Since you're using the quadrent mod, you need to make sure AI's keep a stock of cruisers or something around even if they have dreadnaughts and baseships, if they don't already.

No shields until shield regenerators, to compliment rather than replace armour.

No mixing direct fire weapons with missiles, because missiles work best from afar and you can't use direct fire weapons from all the way back there But you mentioned you were going to do that.

Is the AI going to be using troops?
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