Thread: Mod Better Independents
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Old May 7th, 2007, 06:25 PM
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Default Re: NEW MOD: No Independents

Comments should be fine as long as they are outside the #selectmonster and #end. I use them all the time in my mods

The reason you are getting more crashes is because of the other problem I found with the mod. Dominions will not accept the resource value for a monster at 1000. That is why it was giving the error message "bad monres". I reduced all the resource values to 800 and the mod works perfect, loads turns etc etc.

It is a bit annoying to have to rewrite a mod because someone did not test before they posted it! Be sure to atleast play the mod once before posting it for others to use!
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