Re: Balance Mod v1.06
Kwok probably I do not understand the script correctly but does in the AI State change script the following
"AI_STATE_DEFEND:
call Compute_Defend_Systems()
if (not Enemy_In_Territory_Or_Nearby()) then
set new_ai_state := AI_STATE_INFRASTRUCTURE
endif"
mean that the Ai will remain in the defend state as long as enemies are in or near the empire territories?
If so, it will probably never change to any other state (attack state) against a human player?
That would explain my observation that in the curent game (BM 1.05) the AI does not attack although he has 5x more ships than I do.
Second very strange finding is that the AI in this game has 109 fleets but absolutely no ships in any of these fleets!!
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