Re: Balance Mod v1.06
Phalzyr:
I came to the same conclusion last night - similar fix except I just check to see if the race had the natural merchants ability, which will cover off the default AI that the player's ministers or neutrals would use as well.
Q:
There is a known bug in the mod with disbanding fleets that is probably responsible for that weird occurrence with fleets. I know IRM has some sort of workaround for this - I'll look into it.
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