Re: Which nations need help?
I'd like to give R'lyeh the ability to become a blood position once it comes on land.
Mainly, this is for thematic reasons - if you've got cultists, they should be performing blood sacrifices. Duh.
This would involve national blood spells, and adding blood magic to some of the R'lyeh freespawns.
The other nation on which I'd like feedback is C'tis.
Is EA C'tis weak? I've never played it in multi-player. I honestly don't know.
MA C'tis is a very interesting nation. It seems to me that the chief weakness of MA C'tis is that they have a lot of trouble with magic diversification. But would MA C'tis be too powerful if they didn't have that limitation? The best workaround at present is to take 4N on your God so that you can place shrouds on diseased independent casters. This is expensive and non-optimal in a lot of respects.
I think the only thing LA C'tis needs is the ability to bless her undead, which my mod already enables. LA C'tis is already swimming with national magic in any case, and hardly needs more.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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