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Old May 9th, 2007, 04:51 PM

Nick_K Nick_K is offline
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Default Re: Production queue limit problems

Limiting the number recruitable each turn has an effect on gameplay.... but I think that limiting the queue size mainly adds to micromanagement - it's very rare for me to expect 100 units to be built in one turn. In particular, the lack of a queue for commanders leads to a fair amount of micro
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