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Old May 9th, 2007, 05:08 PM
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Default Re: Production queue limit problems

Quote:
Fate said:
It is not an arbitrary bug, and is there for strategic reasons (albeit slight and mostly limited to the realm of annoyance).

A 100 unit cap isn't strategic, it's an arbitrary limit set by designers that just happens to have an unrealistic, and probably unintended, limiting effect on a powerful high level global. It really should be raised. If someone has the production to use it, they shouldn't be restricted by an arbitrarily too low production cap number.

1,000 would be sufficient.

Jazzepi
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