
May 9th, 2007, 05:19 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Which nations need help?
Yeah, EA R'yleh has some pretty strong disadvantages, but they've also got some pretty good advantages if you play to them.
I really think MA Mictlan could use some nation spells because on top of being quite underpowered they loose effective access to the national spells they already get (blood). They really need a spell(s) to make the coutail worthwhile, maybe a astral/nature non-blood demon (like T'ien Ch'i's non-evil demons). Maybe a flying demon with a poison cloud? That could lead to some interesting strategies.
It also might be cool if, since they're thematically anti-blood magic if they had a kind of reverse Astral Corruption global which punished blood magic usage (maybe increased unrest for each blood slave captured?).
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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