Re: Production queue limit problems
Seems to me that this ties to the other thread that stats there is a unit ceiling for the entire game of 100k units. I jokingly said only Gandalf Parker plays games that big, but obviously not.
If you are pulling in this many units a turn, it is likely that your opponents are as well. Given the gold you must have, you must have a decent sized empire and so do they. Let us assume 500 units are being added to the game a turn, if not more. You are buying top quality troops, others may be buying chaff.
That unit ceiling is going to get hit in 200 turns, which is a pretty long game, even on a big map. If you remove the unit limit, the unit ceiling is going to get hit a lot earlier, leading to another problem.
|