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Old May 10th, 2007, 10:24 AM
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SlipperyJim SlipperyJim is offline
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Default Re: Ulm Reborn v.1.1 new patch compatible FIXED

I think I spotted a wee bug in v1.1 ... The Hoch-Hammer has hand slots.

His description says that he won't use anything other than his sacred White Hammer, and previous versions enforced that rule by taking away his hand slots to prevent him from equipping any magic weaponry. However, v1.1 has given the Hoch-Hammer two hand slots, just like a regular Hochmeister, so that I can now outfit him with my choice of magic weaponry and/or shields.

Of course, I don't want to give him anything other than his White Hammer. And that actually was a problem for me when I blindly sent my Hoch-Hammer prophet into an Arena death-match. I didn't want the Trident, but I figured it was a good way to get some major XP for my mobile artillery. Unfortunately, Mikael's first duel was against a Lich pretender. His mighty White Hammer made short work of the Lich (silly AI), and he progressed to the next stage. Unfortunately, the Lich was carrying a Rune Smasher, which Mikael foolishly grabbed. Then he tried to fight his next duel with the stupid Rune Smasher ... and without his White Hammer. Needless to say, poor Mikael met a hideous fate at the hands of a skelly-spamming Wight Mage.

If it hadn't been the AI's pretender with that Rune Smasher, I would feel like I got suckered. Even so, I just recruited another Hoch-Hammer, waited six turns, and prophetized the New Guy. No big loss....

Oh, I also got Van Duk, the Reborn Noble. That guy is nice. Very thuggable. He's been carrying around a Flambeau for a while, and that was pretty cool. My Garnet Sorceress is about to give him a Hell Sword, and we'll see how he does with that.
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