Quote:
Jazzepi said:
Between Edi and Gandalf it's surprising that anyone bothers to raise any issue with Dominions 3. This is a legitimate complaint, but every time someone tries to bring up something that could be improved or has been giving them issues, sooner rather than later one of you two posts about how people should stop whining about Dom 3 and just worship it in all it's semi-perfect glory.
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I don't imagine anyone has any problem with suggestions. But often suggestions are over-stated as problems, which confuses the issue and leads to people trying to put problems in perspective. Given that it's a very complex game with tons going on and many great ideas about what could make it even more fun, there is of course a constant large list of bugs and suggestions, and so it's helpful to put suggestions in proper perspective, and it can be confusing to everyone from new players to Illwinter if discussions are out of proportion. In this case, for example, while it's a perfectly good suggestion that ideally there would be no recruitment limit, and this thread nicely explains the circumstances where it can occur and be an issue for a specific game situation, it's also appropriate to reflect that this is a very rare situation (I don't remember ever running against it after years and years of play since Dominions 1). I also expect you could spend all your
gold by recruiting in other provinces, and being limited to 100 Helhirdlings or whatever is the sort of problem many players would love to be their worst concern.

Now, calling it "just bellyaching" might have rubbed a nerve, but it seems to me there's far more out-of-proportion comments which are complaints (e.g. people deciding unit X is worthless when they haven't realized what it's good for, and others chiming in and saying it should be changed, etc.).
As far as recruitment goes, I'd much rather see the ability to recruit mundane (non-magic, non-holy) commanders at the same time as magicians and priests in the same province, so there wouldn't be a forced choice between recruiting mages versus interesting commanders.