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Jazzepi said:
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Edi said:
Seems to me that the complaints about the 100 unit limit in the queue and not using up all resources under highly specific circumstances is little more than bellyaching. For the vast majority of cases, it is not an issue at all and rare enough to not warrant changes.
And as Saxon points out, it's a choice between the lesser of two evils. Increasing the unit ceiling is not an option due to performance issues even on high end systems.
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Between Edi and Gandalf it's surprising that anyone bothers to raise any issue with Dominions 3. This is a legitimate complaint, but every time someone tries to bring up something that could be improved or has been giving them issues, sooner rather than later one of you two posts about how people should stop whining about Dom 3 and just worship it in all it's semi-perfect glory.
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Hey, ease up on the ad hominem attacks. Edi took a substantive position on why the issue is not a serious concern (100k units in a game is rare); apparently you disagree about the seriousness ("legitimate complaint") but instead of e.g. arguing that the limit is often hit in 1000-province games you're attacking Edi. That's not cool.
The computational resources probably does constrain the maximum number of units (probably the same reason why we're limited to 1500 provinces maximum), but if this were an important issue it could probably be set in preferences and/or with command-line flag. The question is whether this issue is important enough to merit special attention that way. Looking at all the other things on the short list should put this issue into perspective.
Incidentally, keeping on the good side of the short list maintainer (i.e., Edi) is probably a good idea for a number of reasons.
-Max