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Old May 10th, 2007, 11:44 PM
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Default Re: Production queue limit problems

Quote:
Loren said:
What's so exotic about my case? Good scales + some good globals. That's it.

Perhaps when you designed your pretender, if you knew you were planning on casting Riches, then you could have taken less Production and spent those points elsewhere.

Alternatively, if you already have high enough resources because of your scales, you might get more benefit out of casting a different global. Why not cast a Forge of the Ancients instead?

The 100 units limit to each recruiting queue is a documented feature of the game. So design a strategy that works with that.

Fair and Balanced non-Fanboy comment: The 100,000 (or 150,000) unit cap is not as easily dismissed. It seems to me it would be better just to let older systems fail if they run out of memory or get too slow when processing all the units. I think someone suggested a commandline option so that the limit can be specified by the user. That sounds good to me.
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