Re: self-pwn FTW
Try this one:
Player 1 does whatever they want, but they leave 50% of the points unspent (that includes points gained from negative scales/dormant-ness).
Player 2 receives the pretender, and may spend the other 50% increasing any magic paths (including ones already set), increasing dominion, or increasing any scale (increasing a negative scale would be allowed, but remember that Player 1 got to spend half those points).
I know it sounds complicated, but I think it could work. (maybe?)
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