Re: German Motorcycles and their Units
Good day,
Both responces are great, I do like the idea of having both types of MC units available for the exact reasons as stated above by Ian. (Especially for early war play.) Mod OOB's are saveable, so for home grown games this should fine, restoreing regular OOB's for crafted scenarios ETC.
Purely for the look of the Units on the ground the MC is the only unit which at present it's icon doesn't reflect it accurately, it should be multiple MC's, as it is a 10 man unit. Which is what led me to try this Mod.
I will keep you abreast of how it works out for me over the next few months of campaigning.
I'm also going to work on a Unit mix, along the lines Ian suggested.
-some single MC units for recce work
-somehow intigrated into the Kraftrad Kp structure
-find or create a multi-MC icon.
I will begin work on this in ernest, once I recieve my CD version which has just shipped.
I don't neccessarily expect this idea to make a future version, Don, it's just a change I thought others might enjoy or benefit from. One of the many charms of this game is ability to amend or invent units and see want would have happened.
I have a few other What if's I'm working on, more on those later.
Cheers, Bob
|