Thread: OT: Politics
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Old May 13th, 2007, 03:28 AM
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Default Re: OT: Politics

Well, okay, what effect does/should politics have on dominions 3?

Disclaimer: I am wasted. Like, european grade wasted, because I didn't have to drive home (I live in NYC.) FREEBIRD! In may parts of this country, you can't get this drunk without being arrested. Why? Because this is a blue state and we love freedom.

So, we ask - what effect did politics have on medieval wars? Especially medieval *religious* wars? How can we work political effects into the game without a major engine rewrite?

Disclaimer: One time in Austin, I got really wasted and puked, not on, but *near* a cop. He got some splatter, that's my point. But he was pretty cool, I was with this girl (can't remember her name was, it was cinco de mayo but she wasn't really mexican, guatamalan or something), anyway, the cop was cool, much cooler than NYDP would have been, he was all like "fine, take him home if that's what you want to do" to the girl. Austin is a pretty blue town, but definitely a red state, so perhaps I'm bigoted.

Anyhoo, politics had *huge* impact on religious wars, especially in europe. The 30 years war wasn't really a religious war, it was a political war that used religion as a proxy.

So, especially in the late era, when religion becomes something more than just a proxy for tribal affiliation, it's reasonable to have a large number of political units - inquisitors and stealth preachers, particularly, but also deacons and even outright komisars. The major european LA powers (Marignon and Ulm) already have such units, but there's more to it than that. Any suggestions about how to handle this game-mechanically?
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