Re: Time extension
If all you do is:
Connect
Download the Turn
Immediately Disconnect
then the turn status does not get hosed by strange timestamps. But if you:
Connect
Download the Turn
Look at the map while connected
Exit without saving
then the files get touched and the timestamps get out of whack.
Anyway, thanks for the extensions. Who wants to go back to 24 hours, and who would prefer to stay on 48?
It's taking a bit longer to shuttle units around. Not that Mictlan has any units of course, except for the militia I am trying to kill off. Expect if you are contemplating invading Mictlan. Then I have lots and lots of horrible, evil, dastardly units who will try to eat you for breakfast.
Myself, I'd prefer to remain on the 48 hour clock. I'll still try to do 2 turns a day though, of course! Sleep is for the people without Dom3.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|