Re: No Independents - Modded Solution
The same could be done with maps if its by poptype. You can only assign certain poptypes to the game. Probably easiest if done my a program to modify the .map file but we already have about a dozen of those so its no big thing. Or do you mean breaking it down within poptype? One that offers 3 troops and one commander, you want to remove one troop type?
Seperate question:
What about the game settings? Not as extreme but easier for someone to try. Apparently the mod that changed resource costs didnt help? So playing the game at 50% resources wouldnt affect the AIs choice of troops?
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