Re: Request for strategy: Late game tips
What I sent out, figured the math wasn't too deep or they could just ask me for the price of a specific item.
I agree on the value being based on rarity/utility but this way seemed much easier - at least to get the ball rolling maybe.
For instance, a ring of sorcery - highly highly useful, would be going for 56 astral or 64 misc gems. only a 16 profit on top, but add another (10?) with the hammer and it makes more sense.
For a mage turn I invest 40 of a gem i'm strong in and get back 26 extra or I shore up my weaker numbers with 64. On the useability side with someone who maybe maxed out at 2S it may be worth 100 astral to actually get the item...but far fewer sales (and far less buffing of opponents).
Is it worth not selling boosters at all? Why bootstrap a nation other than a pure ally into a new line?
Hmm, hope there's more dialogue on this as the more I think about it the more paranoid I get.
Will the volume/profit offset the helping of another nation? I'm assuming yes as it happens relatively frequently...
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