Re: Request for strategy: Late game tips
I consider a NAP completely different than an alliance. IMO while in an alliance its a NAP, a defensive treaty, and an "i'll back you up in anything you do...even if its really really dumb" all rolled into one.
A NAP is just a small measure of security, and 3 months warning is nothing really. If you're fighting on one front its tough to do anything about another front in 3 months.
6 months notice is best imo, if you can't respond in 6 turns you've got big problems.
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