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jutetrea said:
Good point, unfortunately sometimes the best allies aren't initial neighbors as well. Both good and bad when you're ally is a few nations away.
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Yeah, depending upon whether you need military support this may or not matter. I know my SP games are heavily affected by my need to ensure self-sufficiency; if I took two nations at once and played them as allies (hmmm, interesting thought) I could put e.g. Astral magic for Dispel and boosters on one and Fire/Water for Rune Smasher and map killers on the other. I'm not sure that I'm schizophrenic enough to play both nations well so I may or may not do this IRL, but having a reliable ally at pretender design time would affect how I spend points. (Yeah, yeah, I should try MP. It's too much of a time commitment.)
It's too bad you can't trade spells a la Master of Orion techs.
-Max