Re: Realism vs \"Winning\"
You must take into account, that the front battle formations (which you play) are given ALL of the supporting artillery of the division. Thus if division attacks with say 4 battalions ahead, and you play as a battalion commander, you should take one fourth of divisional artillery. In assault missions it can be easily three times more, because of non-divisional assets (hope germans had some, at least the russians did). This way the proportion of artillery to units/tanks is much higher, than one would expect, as it is normal, that one or two thirds of division are out of contact with enemy. Arty due to its long range can support all the time with all the tubes, if you don'lack ammo. The proportion thus runs two to three times than expected, and you still count just divisional assets. In modern era soviet army (which is undergunned compared to ww2, due to larger calibre, efectiveness and so on) a battalion in attack is supported by battalion of artillery (4 bat. divisional attack - and division has 4 artillery battalions), not counting its own mortars and possible use of non-divisional assets. Thus as a rule, I am accustomed to, I use battery/company rule of thumb to create my core.
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