Re: MA: Al-Murrah: Desert Dwellers
I made an effort to incorporate Jinn and Efreet into some of dominions3's own unique mythology. Obviously these descriptions will have to be changed if they are not national summons for Abyssia, but I wanted your feedback on the general ideas.
On the stats for Jinn etc.:
* They are made from smokeless fire, so they are ethereal, and immune to fire damage.
* They have the ability to become invisible, maybe shape change, etc. - best compromise, give them glamour. Possibly flight, as well.
* Jinn derives from a term meaning something like "hidden", so give them stealth.
* They live on dust, and their mounts eat bones and dung (or was it the other way around?). Anyway, they don't need supplies.
* They are extremely long lived, at least a thousand years maxage - but not immortal.
* Solomon had an army of them by virtue of his ability to communicate with anything (or am I misreading this?) Anyway, the question of communication suggests that they require magic leadership (and thus are magic beings.)
The Abyssians are the children of Rhuax, the lord of Magma. So, I thought the Jinn should, by extension be the children of Catharsis (lord of smokeless fire) who becomes Anthrax, lord of bane fire, in dominions3's own internal mythology. The "good" jinn hide themselves from humans mainly out of fear and shame, they fight with more or less regular weapons, while the "bad" jinn, ifrit, marids, whatever you call them, followed their father into the underworld, and fight with blasts of banefire.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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