View Single Post
  #98  
Old May 17th, 2007, 02:07 AM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: extending Epic Heroes to EA

K, didn't see any of the domsummons yet, just played for 2 turns to see what summon allies does. I'll check that out later.

Yeti - I didn't think he had comparable stats for a melee and his summons weren't up to par with ulm/man/arco. Not sure if he had any other abilities.

K, I can see the Mict hero for MA...but that's one I'd think should be nerfed a bit for EA/LA. But I'm a Mict noob so could be wrong. Even if jag warriors are kind of weak, they're still sacred, and a free 120 gold. Pretty much giving any free sacreds kind of messes up the point cost limitation of having a high dom. At 20g Mict seems like it would be limited by its purchase of 4-8/turn and then add another 6 on top?

I'll test out the Arco hero later, seems like a great early indy killer with some support. Not sure how it would work as an MP SC.. SP I think it would rock.

Ulm - even if his hp's are great... pretty much everything else is. Before playtesting, my initial inclination would be to either drop some def or nerf his item effects. Obviously not sure till i get to play with it.

Machaka - think it matters if its a guarenteed kill. Being immortal he can kamikaze pretenders, die but still get the kill.

TC - losing the flying is kind of wierd thematically, but maybe necessary. All the blue robes in EA fly, but I don't think in LA and I'm not familiar with MA TC so unsure. Still think 3F or 3E would be a huge help.

Hmm, so i have to check for dom summons for C'tis and Van - will do.

Love the idea, and the implementation. Like the fact so far that there seem to be quite a few quirky things (summons, interesting items and such) which I like a lot.
Reply With Quote