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Old May 17th, 2007, 01:48 PM
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Suhiir Suhiir is offline
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Default Re: Need Help with Helo Unit Class Problem

Quote:
DRG said:
Quote:
Suhiir said:
I'm trying to "correct" OOB 13 (USMC) while maintaining the current unit/formations (probably an impossible task). Unfortunately I ran face first into Formation #125 Rifle Pl (Huey) 1/60 thru 12/69. And while a player will be smart enough not to try to put full size (14 men at the time due to the M-79 Grenadier) on a UH-1E (capacity 8 men) the AI of course can't quite manage.

Guess I'll just have to use the X3 Radio Code so the AI ignores Hueys but a player can still buy them should they desire.
What EXACTLY are you trying to "correct" with that formation? For the life of that formation it only uses 8 man squads which matches the carry capacity of the UH-1E and all the units in the platoon can be loaded into 6 UH-1Es.
Don
Sorry, I should more accurately say "rebuild" OOB 13, while attempting not to mess up it's basic structure.

Mostly adding X3 Radio Codes to stuff like OH-58's, creating UH-1 class "Light Helo's" to be used as spotters, adding M107 175mm SP artillery (I know we had them, I saw them in the mid-70's), renaming the "Sikorsky H-19" to "HRS-1 Chickasaw", creating 14-man squads during the M-79 period (and 2x4-man & 1x5-man fireteams during this period), creating platoon TO's that include the "normal" attachments from the company weapons platoon (2xMMG teams & 1xAT team), creating a company level "slice" of the battalion and regiment weapons companies, etc, etc, etc.
Also doing a LOT of digging into availability dates.

While I can certainly rebuild the OOB (I've been researching and working on it for several weeks now) I'd hoped to make it compatible with the current one.
From what I've gathered the AI pick list is based on the Formation part of the OOB and as long as that's not messed with modifications to the units themselves weren't a problem. I can add new formations for players to use, and as long as I don't change the availibility dates and "type" (aircraft, armor, artillery, etc) of the existing formations the AI shouldn't have any problems.

However I'm rapidly coming to the conclusion that it's not going to be possible to create an accurate OOB and not modify the Formations.

That leaves me with two choices, give up, or create a custom OOB.

I'd hoped to (eventually) submit my OOB for inclusion in the game but the constraints of maintaining the existing OOB make this appear impossible.
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