Re: I\'m just a little confused.
Some of these I've suggested before:
Trickster's Cap: fire-1, air-1. Halves the fatigue cost of all spells with a path requirement of one. Mid level.
The Stone of Destiny: earth-4, astral-4. Grants a 10-gem bonus when casting globals or dispel, but doesn't decrease the initial gem cost. Unique.
Trinket Hammer: fire-2, earth-2. Allows a mage to forge two level-0 items for the price of one. High level.
Scavenger's ring: fire-2. Greatly increases the chances of finding enemy items after a battle. Mid-level.
Loki's Crown: nature-5. The wearer can cast Transformation at no cost and no risk.
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