Re: HQ
Good Day,
The second school of thought, is create some command tanks/vehiles, and convert in to these when possible. An armoured CP can stay closer and rally more units, however you may die easier, of course in real life this happened often enough.
I'd say it depends on your level of expertise, just starting, leave the HQ as is. If your looking to make a campaign more interesting, I personally always man my HQ and like to be in the thick of things. Sometimes I don't make it, C'est l;guerre
Cheers, Bob
|