Re: Wind ride
Well, there have to be enemy (non-E4? mage) commanders in the province in question. The easiest way to ensure that they're there is to cast Wind Ride on a province you've just watched a battle in. (Technically it's possible that an enemy commander could Teleport out before you cast Wind Ride, but he certainly couldn't move out normally.)
Caveat: I've never actually cast Wind Ride so maybe there's a detail I'm overlooking.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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