Re: Classic turn-based ?
			 
             
			
		
		
		
		Thinking about the wicked tactics possible in a classic turn-based version of Dominions, it sounds like it would be a nightmare of gamey exploitations. By "classic" I don't mean a click-fest, but where everyone does all their moves one at a time and views the results of each before deciding what to do next, with everyone paralysed until he is done. 
 
"First, I send a scout with retreat orders into all provinces I might want to attack. 
Then, I re-do all my scripts and send in tailored attack forces against the enemies I know are there. 
If any important enemies survived those attacks, I start casting assassination spells one at a time until I get them." 
 
etc... sounds dreadful to me, and is why I tend not to like such games. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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