
May 21st, 2007, 10:47 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Realism vs \"Winning\"
Quote:
pdoktar said:
I donīt strive for "realistic" forces. Itīs a game after all. The best part is to spend an hour (or two) thinking what to buy, what kind of companies with what possible support weapons to make, create battlegroups of tanks and infantry, is this machinegun better at its job than that one, do I wish to use mortars in direct fire suppot etc etc.
We have to remember that the cost calculator compensates for supertanks and weapons. One tank canīt be in more than one place at a time. I prefer heavy armor, because when I need their firepower, they have to be the best available to be able to nullify serious head-on threats. Tanks for me are meant to take the enemy head-on. Infantry and artillery can deal with lesser threats with some PAK or something. If I canīt match the enemyīs tank power, Iīll have to use tactics and ambushes. This sometimes feels like cheating against the AI, as it walks straight into one.
I just love buying my own force structure from the ground up. Then it is MY force, not somebody elses.
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Amen to all that, Pdoktar.
That's why I play campaigns, and have been since learning the game many years ago. I recruit my KG's/BG's/TF's and treat them like I'm an old and trusted CO.
Cheers, PanzerBob out.
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