Re: Question for the players (mostly)
Yeah, been my problem too - every time I'm about "done" with my changes (been working since about v2 myself) a new version is released. I figure since they're taking time off till fall 2007 now is a great time to try an complete the project and hopefully in the future I can just incorporate whatever changes are needed from new versions.
"Lacking" is a good word.
The current OOB just doesn't give you the "flavor" of the USMC. It's just the US Army without the latest high tech toys and a lack of mech/armored assets. I've been seriously considering a 5 to 10 point morale boost for USMC units (they have a base 80 now to the Army's base 75).
And I know a good many (non Jarheads) will be unhappy with the tweaks to weapon ranges and accuracy I plan. Official US Army policy is that the M16A1 has a max effective range of 460m, yet every Marine is required to qualify yearly at 500m. So my USMC OOB will have a Weapon Range of 9 to the standard 8 for the M16A1, and 10 for the A2 & A4.
Little changes like that will give a more unique, "Marine" feel to the OOB (I hope).
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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