Re: Starting mod-nation MP games in text-only mode
Aha, now Gandalf, I think I have an improved method for you (having just read the above linked post)!
You don't need to manually join the game with each pretender (that must have been a nightmare!). Instead:
- Put all the pretenders in the game directory.
- Having enabled the appropriate mods, click "Create a New Game", then immediately cancel. This seems to make Dominions read the mods. This was a lucky discovery!
- Start a network game as usual, obviously using the correct game name. The mod nations will be listed and the appropriate pretenders will already be joined!
So, I would imagine that it would not be that hard for Johan to fix (although of course I know nothing about how the code works) - all that needs to be added is that when hosting a new game the game first automatically does whatever it does when you click "Create a new game" and then immediately cancel. It's very frustrating that this just can't _quite_ be done in text-only mode.
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