Quote:
Lazy_Perfectionist said:
Thank you, vfb. So, if you're correct, there's almost no protection from curse spells except hanging out in the very back and hoping that lizardman shaman doesn't move up.
|
That is unlikely to work either. I've seen casters run up to cast spells (well, they were running for some reason, and I know I didn't tell them to!) at a siege, and get whacked by an arrow from a tower. So if you're worried about a unit getting cursed, it's better not to bring him to the fight. But if the unit is always hanging out in the back anyway, it doesn't really matter if it does get cursed, since that only has a negative effect on melee units.
Just don't bring your uber melee guy to clean out the lizards. A bunch of slingers or archers or casters will most likely be more efficient in any case.