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Old May 24th, 2007, 05:00 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Guide to EA C\'tis

"I avoided hiring mercenaries even though that speeds up expansion because I get the idea you don't do that (and it's kind of a cheap tactic vs. the AI)."

Actually, I do tend to hire mercs (not at the start, unless they're an unexpensive mage) but because I'm curious whats available. I don't hire most until my second year.

"Set taxes to 130% in home province," Why 130%? Why not 200%?

"I really have no idea what to do with an awake pretender, since he doesn't have magic yet and I don't think he can solo indies.)" I go with 10 city guards, 30 light infantry, and my SK. Until he got lizard shaman cursed, he wasn't in much danger (I am careful around cavalry and archers, though). He's not too impressive in combat yet (though his protection and attack is nice). But what's really a big help is his fear. Even at +0, it cuts down on friendly casualties quite a bit, in a fair fight.

"Turn 3: Buy 1 PD in newly-conquered province." Only one? So, is it just for the pd commander then?

"Turn 4: Newly-conquered province had gold and silver mines (+160 gold), plus 67 resources. Very strange for a swamp, but lucky."

Nice. More comments later.
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