Re: Quick question for the exp. modders out there.
I was thinking the same thing.
I'm working on a nation with a lot of recruitable units-I'd split them into three ages, but the theme doesn't quite support that, since the idea of the mod is the wreakage and mutation of 3 separate cultures, with a fourth rising to rule the wreakage.
To get what I want, it takes 4 separate "groups" so I'm trying to find a happy medium between them all.
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