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Imperator Fyron said:
+ Worldship (generally spheroid, for the death stars et all)
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This would be a nice addition, particularly if its maximum size was limited only by the resources of the owning empire. Would it be possible to allow such a class access to some of the planetary facilities (e.g. Base Space Yards, Solar Generators, Planetary Gravitational Shields) or have new ship components replicating such features limited to this class only?
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Imperator Fyron said:
Light and Heavy already called for by stock, so I don't think we really need any more.
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Adding a carrier large enough to include multiple space yards (so it can build its own fighters) might be useful. Heavy Carriers don't seem to have enough space to allow for this without severe compromises elsewhere (unless their maximum TL is greatly increased). This role could be handled by an expanded Baseship though.
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Imperator Fyron said:
Small/Large freighters already called for by stock.
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Again, a larger freighter capable of building its own drones, mines, troops may be worthwhile.
Quote:
Imperator Fyron said:
+ Battle Station (base to go between space station and starbase, as in all previous SE versions)
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There is a bit of a gap between the SS and SB but this could be closed up by increasing the maximum tonnage per TL and max TL. This would allow for the Battle Station to be a supersized SB instead. The reason for this is to allow for larger bases to compensate for their lack of mobility (both a tactical and strategic weakness) and to provide something to fill the gap between the SB and the Worldship above.
There is a certain "large ship fetish" in my suggestions above, but it seems strange that a game allowing the construction of Ringworlds (Larry Niven's weighing in at 2.1 x 10^27 kg) and Dyson Spheres has such comparatively low limits on ship tonnage.