Quote:
Baalz said:
Well, I find growth is not as effective as looking at the raw numbers would indicate. By turn 116 gold is going to be a whole lot less valuable than it is at first - plus, by turn 116 you'll only have a single province that has been under your dominion long enough to double in gold output. Hope those extra design points didn't cost you any early expansion, as this cuts into that differential to.
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More Gold means more mages, more castles, and more units and this are things that you can use even at turn 116. And for growth to get more money in than order it only takes 32 Turns, and that is not so far away.
And my scales are created after feeling and not necessarily after sense

(Pangea with Turmoil,Luck and Growth 3)