Re: Idea thread: special provinces, unique defende
Okay then.
Terrain the site can appear in, whether it's unique, and whether it replaces or adds to the original defenders of the province. If you want a spesific poptype, mention it.
The description of the province can be in any format, but generally I want to know the amount and type of everything in the province. It would be nice to get the types as unit IDs (59), but I can use the names as well ("longbowman"). If there are multiple units with the same name, I want to know which one to have (e.g. independent or Man-spesific Longbowman). I need to know the basic amount of units to know how tough battle you are trying to make. Say, a high priest, a bard, a Mother of Avalon and a knight commander leading 20 knights, two squads of 50 longbowmen and 40 independent heavy infantry with swords and shields (unit ID preferred).
If you want to have a castle defended both inside and outside, describe both groups of defenders.
If you want your commanders to have unique names, provide them, or a list from which they should be chosen - the in-game namelists (Infernal, Atlantian, generic female etc) can be used.
As for items, I want to know at least a somewhat defined list of what to choose from. "Any one-handed sword" etc is enough, but "well equipped" isn't.
Edi's DB has a list of magic sites. A well-chosen site adds a lot to a province. Sites can be added as either hidden or revealed. Remember that there's a maximum of four sites per province.
Edi's DB also lists lots of units, but personally I use AllView maps to be able to view the units' descriptions. As an example, I chose Marian to be a Warrior Maiden instead of the other female archer of EA Ulm because the Warrior Maidens' description doesn't mention that they are from Ulm.
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