Re: MA: Al-Murrah: Desert Dwellers
The only way for non-magician units to do research is to copystats off of the Philosopher - so their research is Sloth dependent. Is that okay?
Patrol bonuses are not directly modable, I have to get patrolbonuses by copystats off of other units, and may not be able to get +10 and +30, might have to be some other value - especially if you don't want the units to have forest survival or other funny powers.
Turbans are helmets, what prot and resource cost do you want? Is it okay if we call them Imama, instead?
No glamour on the Jinn?
Otherwise, what do you want for profiles? I'll script this up shortly. I'd suggest -
(default profile) all stats 10, ap 12, but morale 11. Everyone gets this unless otherwise noted.
(ansar profile) att 11, def 11, str 11.
(zealot profile) att 12, def 11, str 11, morale 30.
(mamluk, fursan) hp 12, att 12, def 11, str 12, morale 13/30.
(dervish) att 13, def 16, str 11, ap 15.
(cavalry) ap 22.
(camel cavalry) ap 18.
I'll let you fill it in otherwise.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|