Re: MA: Al-Murrah: Desert Dwellers
I don't think I want them to be Sloth-dependant. Just give them S1 and a research bonus and we'll call it a day.
I don't really know what other powers they might have instead. Could you look around a bit and see what guys have patrol bonuses without funny stuff? I'll choose the value from there. Someone ought to tell them to put that modding command in 3.10.
I had a feeling I forgot something on them. Would that be on all of them, or just the Djinn?
The profiles you have look good, but I think I'd want the Ansar horses to be AP 26 instead.
Turban would be just 3 head prot and 0 resources.
And profiles for the jinn are as follows:
Djinn: Size: 3, HP: 26, Str: 16, Prot: 10, Att: 14, Def: 14, Prec: 13, Mor: 30, MR: 16, Enc: 1, Mv: 3/20
Efreet: Size: 2, HP: 20, Prot: 10, Str: 14, Att: 15, Def: 14, Prec: 12, Mor: 30, MR: 16, Enc: 1, Mv: 2/16
Marid: Size: 4, HP: 55, Str: 24, Prot: 15, Att: 12, Def: 12, Prec: 10, Mor: 30, MR: 16, Enc: 1, Mv: 2/16
I'd also like multihero versions of the jinn. You could add 1 to their Att and Def values I think and give them magic. A3, S3 to the Djinni, F3, S3 to the Efreet and W3, S3 to the Marids.
Thanks a bunch for you help BTW, Dr. I promise, I'll have the sprites up as soon as I can.
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