Re: Ulm Reborn v.1.2
			 
             
			
		
		
		
		Fair enough about not giving them any more magic, you're probably right I suppose. I can begin to see it must be very hard to avoid creating overpowered nations - myself I think I'd find it hard to resist keeping on adding cool units. And I agree it is more thematic not to add any more mage power. 
 
Looking forward to having a play with 1.2 when I get a chance (away on holiday for the bank holiday at the mo). 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 |