Re: Ulm Reborn v.1.2
Fair enough about not giving them any more magic, you're probably right I suppose. I can begin to see it must be very hard to avoid creating overpowered nations - myself I think I'd find it hard to resist keeping on adding cool units. And I agree it is more thematic not to add any more mage power.
Looking forward to having a play with 1.2 when I get a chance (away on holiday for the bank holiday at the mo).
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