Re: Introducing the iPhone...
The "brains" include a lot of python code, which is probably going to have to be redone in a faster language runtime to run well on a phone. There is lots of CPU intensive processing that needs to be optimized for the really slow processors of phones. The entire display engine has to be started over from scratch. The C++ core can probably be ported without too much hassle, but I doubt that a phone version of the game exe will resemble the PC version very much at all.
Wade:
Please edit those links to have short display parts; the super long urls break the forum page formatting.
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