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Velusion said:
I'm not sure I understand this comment. Are you refuting my observations that players do generally act like that... or telling me I need to play with more egalitarian players?
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Bit of both

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The problem is what you're offering to the player. Dispelling AN at that point means little to those who are basically trying to hang on. Offering them provinces on the other hand might allow them back into the game.
It also plays into your own hands, since ideally the provinces of the caster will end up in multiple player's hands. The last thing you want is to replace one superpower with another...
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so only someone in the top three will usually even try it and they will be ready.
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If there's such a large gap between the top three players then the caster has pretty much already won, AN is simply speeding up the endgame.
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And by this time he might only have one or two fronts to worry about - a player across the map can't reach him easily.
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There's ways around it should it come to that. They don't necessarily need to attack over the border either - summoning spells which attack provinces and the like are equally useful, despite feeding AN. The idea is to pressure the caster on all fronts to prevent them forming a concentrated defence rather than to seriously damage him. Ideally, you just want them to distract him enough to make your own conquest easier (thus placing you in the game winning position

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